Assignment 5: Koestler Terms
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Linear Structure
- A chain-like organization where one type of action results in one response that can then
produce another certain type of action that results in another response and so on. The chain links
components of action and response in that manner until an activity is fully represented by the chain. Koestler
maintains that all human activities can be reduced to a linear structure of this sort. (Koestler, 21).
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Tree Structure
- An inverted tree used to represent multi-leveled, hierarchically ordered systems. The
tree structure of organization can be found in a variety of systems such as governemnt organizations, the Library of
Congress classification system, the classification of animals, and the structure of telephone
systems. Each node in the tree structure
branches off to sub-nodes, that branch off to other sub-nodes, and so on. The tree has the ability
to grow and expand and is therefore not static but dynamic, flexible, and open-ended.
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Holon
- A node in the the tree stucture. Demonstrates the Janus Effect. It stems from the
greek holos meaning "whole" and on meaning part or particle. Thus key characteristics of
a holon include that it asserts its individuality in order to maintain the set order in the tree structure
but it also submits to the demands of the whole tree structure in order to make the system viable.
A holon is defined by the function or task assigned to it.
(Capra)
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Holarchy
- A dynamic system consisting of interacting holons that serves the purpose
of achieving specified goals. A holarchy is characterized
by:
- Bi-directionality:A holarchy has both sensory and motor routines. Each holon
can recieve a signal or message from a holon at the level above it and execute an action in response to it. It can also send
a signal or message commanding a holon at the level below it to execute an action. The general
scheme are messages flowing both "up" the holarchy and "down" it.
- Unique level behaviour:A holon at one level is not necessarily the "sum" of its subordinates.
Each holon is an indiviual so that the characteristics of holons at one level are not representative
of the characteristics of level above them. Each level has its own rules and strategies that constitute
its behaviour. Rules place fixed boundaries on the holon capabilities while strategies are
flexible since the holon has control of what action it will take to satisfy the requirements
of a command it has received. The further down the holarchy, the more mechanized, stereotyped, and predicatable the
beavior. Higher level holons have more flexibility and function at a more abstract state.
- Flexibility:Holarchies are not rigid structures. They allow modification and
adaptability. A holon can be part of multiple holarchies. One holarchy can be dissected so that
a holon that was positioned at a lowere level of the original holarchy is placed at a higher
level in a new holarchy.
- Open-endedness:The top and bottom of a holarchy are not absolute. A holarchy can be augmented
or interwoven with another holarchy.
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Triggers, Filters
- A trigger is a mechanism that, upon the arrival of a control message, causes the
execution of pre-defined action. They are useful during the "downward" travel of information in
a hoalrchy. Incoming, abstract commands are interpreted by triggers so that a detailed course of
action is taken. A filter is used to analyze, condense, and abstract sensory messages. Complex
messages are transformed by the filter into more general, meaningful messages for the holons
in the level above it.
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Sensory-motor routines
- The process that absorbs information from a system's environment and transforms it into signals that
the system uses to react and adapt to its surroundings. The sensory side of the routine processes
the information and sends it to the control center that makes the system's decisions. Information
is filtered through as it ascends the sensory routine. Detailed information from lower levels
of a system are generalized to better suit the requirements of higher levels. After the
control center interprets the information from the sensory routine, it executes the motor process
that sends "commanding" information to the system's components notifying them that they need to
take action for the system to interact with its environment. As information
works its way down the system holarchy via the motor routine, it becomes more specific so that lower holons receive
explicit commands that are within the domain of their capabilities.
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Feedback Loops
- The relay of information describing the state of the system from lower nodes to upper level nodes for the intended
purpose of allowing the control center to adjust the system state as needed. It takes the form
of a loop when viewing information flow since commands are sent to lower nodes for the execution
of actions. The lower nodes monitor the effect of the actions on the system or environment and
provide feedback by reporting their findings back to the command center thereby completing the
loop.
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Homeostasis
- A built-in, automated property of a system that executes and monitors events essential to the
existance of the system, such as animal breathing and instinct. It is a self-regulating
mechanism that allows a system to avoid paying detailed attention to its most basic
functions therby helping keep it in a steady state.
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Janus Effect
- Janus was a Roman god with two faces; one looking forward and
the other looking back. The Janus Effect is a fundamental characteristic of an entity
that possesses the ability to interact with others in both authoritative and dependence roles.
ME 567 Environmental Informatics Home Page
Stefan Falke stefan@capita.wustl.edu